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VISIONS artwork for The Creator Economy Is in 2026. Why Are We Still Operating Like It’s 2016?

The Creator Economy Is in 2026.
Why Are We Still Operating Like It’s 2016?

The creator economy has been legitimized. It is stabilizing. It has not fully matured. The next phase depends on creators recognizing the capital they already hold—and on the institutions working with them changing the way they do business.

At AI Creator Day at UCLA on September 29, we were obviously there to talk about AI: what it can make, how quickly it can make it and what happens when the barrier between having an idea and actually making the thing keeps getting smaller.

But another conversation kept surfacing throughout the day.

The creator economy has grown up.

Hollywood is partnering with creators. Brands are putting serious money into creator campaigns. Agencies have built businesses around representing them. Creators are developing shows, products, intellectual property and companies of their own.

One of the speakers was Oren Rosenbaum, Partner and Co-Head of UTA Creators. His session was literally called “The Agent’s Playbook: Building the Creator Business.” The session focused on creators with the potential to build lasting businesses and the deals and partnerships that can help them scale. After the event, Rosenbaum described UTA’s approach as looking beyond whether a deal simply pays and toward whether it helps a creator accomplish what they are actually trying to build.

Not building the creator’s following.

Not finding the next sponsored post.

Building the creator business.

That distinction says almost everything about how far this industry has come.

But I kept thinking about the language we were using.

Has the creator economy actually matured?

I don’t think it has.

I think it is stabilizing.

And those are two very different things.

The Wild West Is Building a Town.

People have called the creator economy the Wild West for years.

Fine. Let’s stay with that metaphor.

The first generation of breakout creators were pioneers. They were figuring out the terrain while they were building on it. There was no established career path, no real playbook and no guarantee that millions of people watching you on the internet could become anything resembling a sustainable career.

Then people realized there was gold here.

And everyone rushed in.

Creators, brands, agencies, platforms, investors.

For a while, the creator economy really did resemble a gold rush: enormous opportunity, enormous attention and enormous amounts of money moving through a market that was still trying to understand what anything was worth.

But gold rushes don’t last forever.

Eventually, people stop simply rushing toward the opportunity and start building around it.

That is where the creator economy feels like it is now.

The frontier is not empty anymore. The saloons are going up. So are the roads and the banks. People are putting down roots.

At its inaugural CreatorFronts this month, IAB argued that the next stage of creator advertising depends on reducing friction and building stronger infrastructure around measurement, comparability, buying and standards.

We are not trying to prove the land exists anymore.

We are figuring out how to live on it.

The creator economy is stabilizing.

That matters.

But stabilization and maturity are not the same thing.

Pull quote
A TOWN BEING BUILT IS NOT A FINISHED CITY.

Legitimized Doesn’t Mean Mature.

The creator economy has been legitimized.

The money is real. The careers are real. The companies are real. Hollywood is paying attention. Brands are paying attention.

IAB says U.S. creator ad spend is expected to reach about $44 billion in 2026, up from $13.9 billion in 2021. That is more than triple in five years. Nearly half of creator ad buyers already call creators a “must buy.”

That is legitimacy.

Maturity is something else.

Legitimization is recognition.

Stabilization is what happens when some of the volatility begins to settle and patterns emerge.

Maturation is what happens when the infrastructure, standards and business practices around an economy become developed enough to support what has been built.

We are on our way there.

We are not there yet.

Pricing remains inconsistent. Procurement systems frequently do not fit the businesses brands are trying to hire. Rights and usage can still be poorly understood. Measurement remains enough of a challenge that IAB continues to identify better standards, tools and operational infrastructure as priorities for the industry.

That is not evidence that the creator economy is failing.

It is evidence that it is still forming.

Turning 18 technically makes you an adult.

It does not mean you are finished growing.

So yes, the creator economy has grown up.

But let’s not pick the fruit too early just yet.

The evidence
$44B
Projected U.S. creator ad spend in 2026, up from $13.9 billion in 2021, according to IAB.

Hollywood Didn’t Make Creators Legitimate.

There is also a question buried inside the word legitimacy.

Legitimized by whom?

Creators did not suddenly become valuable when Hollywood started calling.

Their audiences had already decided they were valuable.

That is why Hollywood started calling.

For decades, traditional entertainment controlled many of the dominant doors to mass cultural attention. If you wanted a television show, a nationally distributed movie, a giant production budget or access to millions of viewers at once, there were only so many places you could go.

Creators built other doors.

And audiences walked through them.

Deloitte’s March 2026 Digital Media Trends data found 55% of Gen Z respondents say social media content is more relevant to them than traditional TV and movies, while 52% say they feel a stronger personal connection to social media creators than to TV personalities or actors.

That is cultural capital.

Hollywood has capital too. It has financing, production infrastructure, distribution, institutional relationships, expertise and a century of reputation behind it. Creators can benefit enormously from proximity to that machinery.

But Hollywood needs something too.

It needs the audience relationship creators built outside of it. It needs cultural fluency. It needs people who understand communities and how audiences behave now.

Deloitte’s 2026 Media and Entertainment Industry Outlook tells traditional media companies to treat creators as business partners who can extend intellectual property, deepen audience engagement and unlock audience segments those companies may not otherwise reach.

So this is not Hollywood generously deciding the kids on the internet are legitimate now.

It is an exchange.

Hollywood has institutional capital.

Creators have cultural capital.

Creators are still chasing legitimacy from institutions that are increasingly turning to creators to strengthen their own cultural relevance.

We still treat a creator’s proximity to Hollywood as proof that the creator has made it.

But Hollywood’s increasing proximity to creators is also evidence of how much power creators have already accumulated.

Institutional prestige and present-day cultural power are not the same thing.

The audience moved.

CULTURAL CAPITAL
Audience trust, relevance, community knowledge and direct access to attention—assets that may not sit on a traditional balance sheet but still shape negotiating power.

The Creator Changed. The System Didn’t.

A decade ago, the basic creator model made sense.

A creator built an audience. A brand wanted access to that audience. The brand hired the creator to make something. Everyone checked the impressions. Then everyone moved on to the next campaign.

Brief. Deliverable. Post. Impressions. Next campaign.

We built a commercial system around treating creators as talent and their audiences as inventory.

Except the person receiving that brief may now be operating an entire business.

And when you misclassify what somebody is at the beginning, everything downstream gets distorted.

Pricing gets distorted because we are trying to put one number on several different kinds of value. Procurement gets messy because the creator does not fit neatly into the category the company built for them. Negotiations get confusing because one side may believe it is hiring talent while the other is licensing intellectual property, providing production and bringing an audience relationship into the deal.

Then everyone reaches measurement and wonders why the numbers do not tell the whole story.

Creators Have to See the Business First.

The mismatch exists on the creator side too.

Creators still talk about becoming “full-time content creators” as if they are clocking into a new job.

You are not going full-time into a job.

You are going all in on your business.

When you leave your day job, nobody becomes your new employer.

You became the business.

Visa’s 2025 Creator Report, based on a Morning Consult survey of 1,067 creators across five countries, found 68% considered themselves small-business owners and 88% expected their businesses to grow over the following year. Yet 86% were still using personal funds, savings or credit cards to finance their creator work, while 26% said they needed help with financial management, contract negotiations and tax or legal compliance.

The identity has changed faster than some of the operating behavior.

And you can see that in the way we talk about success.

Virality is attention. It is not infrastructure.

A million followers can be evidence of enormous reach and still fail to become durable capital.

Sometimes there was never a larger business opportunity there. Not every viral moment is a company waiting to happen.

But sometimes the opportunity was there and the creator never saw it as one.

The attention never became something durable. The audience never became a relationship the creator could carry somewhere else. The popularity never became intellectual property, recurring demand or a business that could survive once the algorithm moved on.

That does not mean every creator needs to launch a skincare line because a video went viral.

It means attention and enterprise are not the same thing.

Does the audience come back? Do they trust you? Will they follow you somewhere else? Is there something you can own, sell, license or build from that relationship?

Or was it simply a very successful piece of content?

Both outcomes are fine.

They are just not the same outcome.

Having an audience and building a business from that audience are two different skills.

If the business side is not your strength, find somebody whose strength it is. Creators do not need to become accountants and attorneys overnight.

They do need to understand what they are building.

What we see

YOU ARE TRYING TO FIT A BUSINESS INTO INFRASTRUCTURE BUILT TO HIRE TALENT.

Are You Trying to Be an Intern?

This is where the old power dynamic becomes easiest to see.

How many creators have we heard say they will make something for free just to get their foot in the door?

Are you trying to be an intern?

I thought we got past the unpaid internship.

There is a difference between strategically investing your own resources in an opportunity and continuously giving away your work because you hope somebody eventually decides it deserves to be paid for.

And that behavior does not only affect the person who accepts the deal.

Markets learn from repeated behavior.

When free creative labor repeatedly becomes the price of entry, buyers learn what creators may be willing to tolerate.

At scale, exceptions become expectations.

The company is not automatically doing you a favor because it wants access to your work, ideas or audience.

The question is whether the exchange makes sense.

That is not arrogance.

That is positioning.

This Is a Business Transaction.

Once creators see themselves differently, the institutions working with them have to adjust too.

A creator partnership cannot keep operating like a talent opportunity when the person on the other side may be bringing a business, production capability, intellectual property, cultural intelligence and a direct audience relationship into the deal.

The creator is no longer simply waiting to be chosen.

They are evaluating whether the economics, scope, rights and opportunity make sense for what they are building.

Brands and entertainment companies have to make the same adjustment.

The creator sitting across from you may have started filming videos in their bedroom.

That does not mean you are granting them an opportunity.

You may be buying from a business whose most valuable asset is a relationship with people your company is trying to reach.

That changes the balance at the table.

What Are Brands Actually Buying?

Which brings us to one of the biggest complaints in creator marketing.

Measurement.

How do we prove ROI? How do we attribute sales? How do we know whether this worked?

IAB found that 39% of brands named proving ROI among their top three creator-measurement challenges, 34% cited attributing sales and 32% cited tracking long-term impact or loyalty.

But measurement comes after a much more basic question.

What did you buy?

A sponsored post is not the same thing as an intellectual-property license. Production is not distribution. Audience reach is not audience trust. Hiring someone to appear in an ad is not the same thing as bringing them in because they understand a customer you have struggled to reach.

So why would one measurement framework explain all of those relationships?

If the objective is awareness, measure awareness. If the objective is sales, measure sales. If the creator was brought in because they understand a community your company does not, define what successfully reaching that community actually means.

And if you are building something together for a year, evaluating the relationship based on what happened to one post during its first week makes absolutely no sense.

Maybe creators are not uniquely impossible to measure.

Maybe companies are trying to measure business relationships like media placements.

That is a different problem.

Creators have responsibility here too.

“I have 300,000 followers” is information.

It is not a business proposition.

The business proposition is what that relationship allows you to do.

What does your audience trust you for? What can you help a company understand, make, sell or reach that it cannot easily do by itself?

The tension

CREATORS ARE STILL CHASING LEGITIMACY FROM INSTITUTIONS THAT INCREASINGLY NEED THEIR AUDIENCES.

We Built a Sponsorship Economy First.

This is also why the creator economy cannot fully mature on brand deals alone.

If the primary economic model is creators waiting for companies to decide when they deserve to be paid, we have not built much of an economy.

We built a talent market.

CreatorIQ’s 2026 State of Creators, based on a survey of 5,095 creators across 100 regions, found 67% earned less than $10,000 from content creation over the previous year, and for 62%, it was not their primary source of income.

At the same time, 50% had launched or planned to launch a brand of their own.

That tells us something about where the creator economy is going.

The brand deal makes more sense as one source of revenue inside a creator business than as the entire business.

The economy becomes deeper when creators can build durable businesses underneath the content and when infrastructure grows around those businesses.

That is maturation.

The Landscape Changed. The Behavior Has to Catch Up.

This is why we are still operating like it is 2016.

The landscape changed faster than the way everyone sees their position inside it.

Creators are still entering rooms like talent hoping to be selected.

Brands are still approaching creators like media inventory waiting to be bought.

Hollywood still holds tremendous institutional power and prestige.

But prestige built during an earlier media era is not the only kind of capital in the room anymore.

Creators possess something brands and traditional entertainment increasingly need: a direct relationship with audiences.

Hollywood has infrastructure and institutional capital. Brands have financial capital and commercial scale. Creators have cultural capital and audience relationships.

A mature creator economy understands that all of those things can be true at once.

Creators benefit from what Hollywood and brands can provide. Hollywood and brands benefit from what creators have built.

The relationship has to become less about access being granted and more about value being exchanged.

Less talent-to-institution.

More business-to-business.

The creator economy never needed Hollywood to make it real.

Its audience had already done that.

What it needs now is the infrastructure—and the mindset—to understand what that relationship is worth.

The creator economy is already in 2026.

Our behavior has to get there.

Do you see what we see?

We’ll send you notes when there’s something worth sharing—new stories, new ideas, new work, and glimpses of what’s growing inside the House.